Tuesday, July 26, 2011

Look At The Differences Between The World Of Warcraft From The Comfort Of Your Home, Compared With The Tournament.


If you've ever seen a tournament, you've probably heard one of the wheels are the words "tournament camp" at one time or another. A model is a composition of classes that stand out in tournament games played in a LAN environment.
There are a number of different factors that determine whether the composition is suitable for tournaments, or is best left to live realms. Some of these factors are:

The Element of Surprise
Live realms, the teams have a disadvantage (or advantage, in some cases) to have no idea who will row against. This tournament, however, the players almost always know exactly who they are against, and - barring any major last-minute changes to Comp - will know what to do with each team playing.
A good tournament is one that is not dependent on the element of surprise, a model which is still in the arena, whatever the circumstances. Then you can re-think boomkin / comp Priest Shaman Elemental / Shadow you think of qualification to the next stage of the kingdom of the tournament.

Gear Reliance
Although not currently a problem that is now playing tournaments with 264 gears at the item level, there was a time when the tournaments were played in obsolete equipment. This meant that the classes that are heavily dependent on statistically not work as well as classes that are not.
That is why we have seen almost no elemental shaman compete before Columbus MLG 2010 (the first tournament to be played with 264 level of the material element). Elemental shamans are one of the most gear dependent class in the game, and they had a couple of fans, and tournaments are now flooded with them.

Mistakes
However much they may hate to admit it, the more often a professional world of Warcraft players can see their skill levels to drop significantly in the LAN environment. You are using an unknown device in an unknown place, where a number of people watching you, is perfectly understandable that players can add error or two here and there.
So, a good tournament Comp does not need to rely on players said: Comp does not make any mistakes at all. This is one reason Complexity.Black has seen success both in the composition of the cut through the beast, if someone makes a mistake, their chances of winning do not drop to zero. Good tournament compositions are those that should not be an error-free.


Counter-Comping
Some people may argue that there is no such thing as a "counter of a draft," and some may argue that the construction drawings is why some teams, as well as they do. Whatever your opinion may be, there are a number of circumstances in the past, where the teams were able to exploit the weaknesses of their opponents and to mount them like a wave to victory.
An example is the 2009 MLG Columbus. The tournament was filled to the brim with computers running the Rogue / mage / priest range. Then came Flexx and Twixz Kintto with their animals, will join a strong counter to the range of the PGR. Columbus won - and a MLG tournament series later - helped unite with their line beast. A model is a good tournament, which exploits the weaknesses of the opposition his compositions during the tournament.
To be a success in every tournament, you must learn the advantages and disadvantages of their composition during the tournament. For a model of strong tournament is probably one of the most important factors leading to success in tournaments. Therefore comps that PGR Org (RIP) and RLS have been so successful in the past.





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